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1. Large Railguns - How to Balance Them - in Feedback/Requests [original thread]
lAssassinl Zer0 wrote: Harpyja wrote: Identifiable imbalances of the large railgun: - DPS is too high - Overheat mechanic is negligible - Damage and ROF is too high (which make DPS too high) - Too effective at CQC Proposed balance solution:...
- by Zero Harpuia - at 2014.03.15 15:48:00
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2. Large Railguns - How to Balance Them - in Feedback/Requests [original thread]
ladwar wrote: Harpyja wrote: ladwar wrote: ballistics..... its better than any nerf. yet i have a feeling people don't want to change rail from anti-vehicle(including air and ground) to anti-ground armor and learn how to counter drop.... ...
- by Zero Harpuia - at 2014.03.15 15:40:00
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3. New Player Experience - in Feedback/Requests [original thread]
Meee One wrote: Yokal Bob wrote: Also I would like any player joining a battle to be automatically put into a squad with the option to leave. this will hopefully increase squad play and teamwork and could mean that even the protostompers co...
- by Zero Harpuia - at 2014.02.22 22:36:00
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4. a few things about spawning... - in Feedback/Requests [original thread]
Seymor Krelborn wrote: great idea! Shameless :p Good ideas, especially three. Been trying to get that one down for awhile, especially back when there was a CRU next to every Objective. What was the point to them? And furthermore, spawning ...
- by Zero Harpuia - at 2013.11.01 08:04:00
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5. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Stile451 wrote: Zero Harpuia wrote: A tutorial would be fine, but I do not understand your point. If you want to be the Engineer, you would choose the Engineer suit. Also, Logistics means healer in New Eden, as we have already discussed to c...
- by Zero Harpuia - at 2013.10.23 23:54:00
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6. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
CLONE117 wrote: i dont see why the assault shield bonus for galente is useless. they might go into shields. and get some use out of it. Gallente are armor tankers, and have as little shield as Caldari have armor. The skill is percentage ba...
- by Zero Harpuia - at 2013.10.23 19:07:00
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7. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Stile451 wrote: Zero Harpuia wrote: Also, the naming conventions matter Mr. Stile. They are one of the major linking factors between DUST and EVE and give us reasonable expectations of what we are getting into when we choose a specialization...
- by Zero Harpuia - at 2013.10.23 18:43:00
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8. [Feedback] Graphical issues - in Feedback/Requests [original thread]
Tis the season, so let me pull out my Necronomicon... aaaaaaaaaaaand Threadius Revivus. I find the MCC things described by KAGE to be seriously irritating, but my biggest graphical gripe would probably be when a socket clips into the ground due t...
- by Zero Harpuia - at 2013.10.23 06:58:00
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9. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
dustwaffle wrote: Actually, just to pipe in regarding Logistics in EVE vs RL vs Dust. Logistic SHIPS -> Ships with bonuses to remote repairing other ships/structures/drones, including through the use of modules and drones. These ships also ...
- by Zero Harpuia - at 2013.10.23 05:10:00
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10. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Stile451 wrote: I was remarking solely on dropsuits(that's what this thread is about after all but I would love to see a capacitor based power management system for vehicles). I was comparing Eve functions to Dust functions(as you said not the ...
- by Zero Harpuia - at 2013.10.21 22:36:00
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11. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Stile451 wrote: Zero Harpuia wrote: Stile451 wrote: Zero Harpuia wrote: To Stile, I know what the term means in dictionary terms, but Logistics is the EVE term for the repairing units that prevent financial loss. If we used the diction...
- by Zero Harpuia - at 2013.10.20 23:12:00
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12. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Stile451 wrote: Zero Harpuia wrote: To Stile, I know what the term means in dictionary terms, but Logistics is the EVE term for the repairing units that prevent financial loss. If we used the dictionary term for Logistics, then all LAVs, Dro...
- by Zero Harpuia - at 2013.10.18 18:06:00
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13. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
True Adamance wrote: Stile451 wrote: Zero Harpuia wrote: Logistics mean healers. What we have here is a lack of a role for utilitarian equipment users, so they have meshed it with Logistics for the time being. The Logistics role will even...
- by Zero Harpuia - at 2013.10.17 17:18:00
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14. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Summ Dude wrote: Mr Sprinklez wrote: Bringing up D&D doesn't qualify you as an expert on logistics. There are no defined roles in this game, smart guy, the only reason we have the great in-depth suit customization is so we can do what we...
- by Zero Harpuia - at 2013.10.16 21:57:00
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15. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Mr Sprinklez wrote: Zero Harpuia wrote: Mr Sprinklez wrote: I'm glad that you decided to speak up on this topic, seeing as how nobody else has. Yep..... there have totally been no threads on this topic ever before or anything like that. ...
- by Zero Harpuia - at 2013.10.14 17:36:00
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16. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Mr Sprinklez wrote: I'm glad that you decided to speak up on this topic, seeing as how nobody else has. Yep..... there have totally been no threads on this topic ever before or anything like that. Says the alt. Also, that setup is laughab...
- by Zero Harpuia - at 2013.10.14 07:20:00
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17. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
The-Errorist wrote: Zero Harpuia wrote: The-Errorist wrote: TheD1CK wrote: Minmatar Assault needs sorting, 5% to sidearm clip size isn't in anyway useful to me If you read carefully, you would see that the Minmatar Assault bonus aff...
- by Zero Harpuia - at 2013.10.14 03:31:00
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18. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
The-Errorist wrote: TheD1CK wrote: Minmatar Assault needs sorting, 5% to sidearm clip size isn't in anyway useful to me If you read carefully, you would see that the Minmatar Assault bonus affects Light AND sidearm weapons. KAGEHOSHI...
- by Zero Harpuia - at 2013.10.13 21:11:00
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19. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Cosgar wrote: Zero Harpuia wrote: There is a problem most of you are willfully ignoring on the subject of Logis. They are not designed to be equipment mules, they just happen to be thrust into that role via bad foresight. If anything, Scouts...
- by Zero Harpuia - at 2013.10.06 20:23:00
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20. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
There is a problem most of you are willfully ignoring on the subject of Logis. They are not designed to be equipment mules, they just happen to be thrust into that role via bad foresight. If anything, Scouts are better suited to use Equipment. Log...
- by Zero Harpuia - at 2013.10.05 23:09:00
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